Sections and teams

Set up your club the way it actually runs: sections group related sides, and teams are the squads that play, train and chat. Clear roles, optional membership and sport-specific profiles so selection and team sheets make sense.

How sections and teams work together

A section is a part of the club—think Seniors, Ladies, Juniors or Vets. A team sits inside a section—think 1sts, 2nds or U15s.

Create sections first, then add teams inside them. That unlocks fixtures, training, squads and team chats in a structure members recognise. A team belongs to at most one section; a section can hold many teams. Sections are optional—clubs that only need a flat list of squads can still run team-only.

Joining sections and teams

Members can join a section to see that part of the club on their schedule—fixtures for teams in the section, plus training and events scoped to it. Joining a team puts them in that squad's chat and syncs them into the team's section when one is set.

Team joining is still optional for selection: people don't have to join a squad to mark available or get picked. Joining is the bonus for chat, reminders and a clearer "Yours" schedule. Your club has a home location in settings—home fixtures default to it. Each fixture can still have its own venue for away games or overrides.

Schedule, training and reminders

Training and events can be club-wide, limited to one section, or limited to specific teams—so seniors training doesn't land in every junior's feed.

When someone marks available for a fixture, the app can apply that to other same-day fixtures whose teams share a section they're in. Managers can nudge people who haven't responded: remind the squad, the wider section, or both—useful when you're filling a side from across Seniors, not only the named team list.

Captains and vice captains

Teams can have captains and vice captains. They're shown in the members area so everyone knows who to contact for each team. When you create a fixture you can assign the captain for that game; players can message them directly from the fixture.

Joining your club

New members can request to join (managers approve or decline) or join directly if you allow open joining in club settings. Managers see pending applications and can approve players or parents with linked children—and assign them to teams (shown with their section, e.g. 1sts · Seniors).

Add roster players—people on your squad who are not on the app yet (occasional guests, new signings before they download). Include them on team sheets and in stats; link their roster record when they create an account later.

Roles: players, managers, parents and guests

Clubs have players, managers and parents. Managers get extra permissions: they create sections and teams, fixtures, events and training, select teams and see the full picture. Parents can add child or guest accounts under their profile—mark attending or available on their behalf, include them on team sheets, and pay for them when fees are requested. Clear roles keep the right people in the loop without exposing everything to everyone.

Sport-specific profiles

Get The Game On is built for rugby, football and cricket. Players set their own positions so managers see them when selecting. Cricket: bat position (Opener 1–3, Middle 4–7, Tail 8–11), bowl (seam or spin), keeper. Rugby: positions 1–15 with names, plus whether they can kick (e.g. conversions). Football: Goalkeeper, Defender, Midfielder, Striker. Profiles appear in the members list and on team sheets so selection is informed and team sheets are accurate.

Get the app. It's free.