Teams and members

Manage your squads, age groups and club members in one place. Multiple teams per club, clear roles, optional team membership and sport-specific profiles so selection and team sheets make sense.

Multiple teams and joining

Clubs can have multiple teams—e.g. 1st XV, 2nd XV, U18s, Reserves. Joining a team is optional. If members join, they're in that team's chats and can filter their schedule by those teams. They don't have to join to be available or get selected; it's a bonus for those who want team chat and a filtered view.

Your club has a home location in settings—home fixtures default to it. Each fixture can still have its own venue for away games or overrides.

Captains and vice captains

Teams can have captains and vice captains. They're shown in the members area so everyone knows who to contact for each team. When you create a fixture you can assign the captain for that game; players can message them directly from the fixture.

Joining your club

New members can request to join (managers approve or decline) or join directly if you allow open joining in club settings. Managers see pending applications and can approve players or parents with linked children.

Add roster players—people on your squad who are not on the app yet (occasional guests, new signings before they download). Include them on team sheets and in stats; link their roster record when they create an account later.

Roles: players, managers, parents and guests

Clubs have players, managers and parents. Managers get extra permissions: they create fixtures, events and training, select teams and see the full picture. Parents can add child or guest accounts under their profile—mark attending or available on their behalf, include them on team sheets, and pay for them when fees are requested. Clear roles keep the right people in the loop without exposing everything to everyone.

Sport-specific profiles

Get The Game On is built for rugby, football and cricket. Players set their own positions so managers see them when selecting. Cricket: bat position (Opener 1–3, Middle 4–7, Tail 8–11), bowl (seam or spin), keeper. Rugby: positions 1–15 with names, plus whether they can kick (e.g. conversions). Football: Goalkeeper, Defender, Midfielder, Striker. Profiles appear in the members list and on team sheets so selection is informed and team sheets are accurate.

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