Club fantasy league budgets explained: 30m purse, player values and custom pricing
4 May 2026
Club Fantasy League in Get The Game On uses a 30m purse and player values — but it is not Premier League fantasy economics, and it is not real club money. It is an in-app budget so six-player squads from your cricket members stay even. Clubs can leave the defaults or set custom values. Players do not run a transfer market.
The 30 million purse
By default each fantasy team gets a 30m purse and every eligible club member starts at 4.5m. You pick six players from people who are actually in the club on the app. The purse is a constraint for squad building, not match fees, not “team expenses”, and not a cash prize.
Optional entry fees (if the club turns them on) are a separate Stripe payment. They are not paid from the 30m.
Who sets player values
The club can keep everyone at 4.5m or set custom values per player — form, role, or how often they play. That is a manager/club setting, not something each fantasy manager prices for themselves, and not a live market that moves with injuries or “demand”.
If you want the opener who always bats to cost more than a fringe seamer, raise their value before people lock teams. Once people have entered (especially if a fee is paid), treat changes as the app’s lock rules allow so it stays fair.
How this interacts with scoring
Values only affect who you can afford in the six. Points still come only from entered stats — runs, wickets, catches — using the platform table on the Rules screen. A cheap player who takes five-for still scores like anyone else. There is no extra “value” bonus.
Transfers still have a weekly cap
You cannot endlessly churn the 30m. Clubs set 1–4 changes per week; unused slots do not roll over; a change saved today scores from tomorrow. Full rules, including joining late, are on the Cricket Fantasy League page and in the app.
Get The Game On is the all-in-one club management app for rugby, football, and cricket. Find out more and download the app for iOS and Android.